3/30/2023 0 Comments Arma armed assault crack online![]() ![]() ![]() Read more at BIKI : every person arrested in Klamath County could get out of jail simply by overwhelming the system * FIX (MI-17 (57mm rockets)) Fixed rockets count. * NEW (USMC) More Woodland Army soldiers. * FIX (USMCD) Wound materials for all WDL soldiers. Possible values: "none", "short", "full".ĥ262 - Fixed: Manual camera left/right movement was not mapped to mouse.ĥ262 - Fixed: Some AI commands on dedicated server might be delayed when the server window had focus.ĥ263 - Improved: Texture mip management more reliable in low VRAM conditions.ĥ264 - Fixed: Incorrect simulation importance for some entities in MP (for players in vehicles)ĥ264 - Fixed: Only relative path is now supported in commands: loadFile, exec, execVM, execFSM, preprocessFile, preprocessFileLineNumbers, kbAddTopicData Changelog: when new players were joining.ĥ257 - Fixed: Players connecting JIP with custom files do not cause server lagging.ĥ257 - Fixed: Players with custom files get no longer kicked when server does not run on default port.ĥ257 - Optimized: Reduced memory usage with large view distances.ĥ257 - Fixed: Scene loading when starting a mission might sometimes use excessive amounts of memory.ĥ257 - Optimized: Slightly reduced VRAM usage with large view distances.ĥ257 - New: "Absolute" mouse control bindings (no auto centering) are now possible.ĥ257 - Improved: Provided error message for some unexpected memory initialization failures.ĥ258 - Fixed: Command line parameter -maxmem=xxx was not working on LINUX dedicated server.ĥ259 - Fixed: Voice over Side channel could be transmitted to wrong listeners after respawn.ĥ260 - Fixed: Dedicated server crashed when script made soldier fire with Binocular.ĥ260 - Fixed: Grass and foliage was not affected by helicopter down wash since 1.04 version.ĥ260 - Fixed: status of disableAI was reset during saveĥ261 - Fixed: The FOV was deflected after TrackIR +tZ input had been removed from Zoom in/out action.ĥ262 - Fixed: Fast forward is now disabled when using binocular.ĥ262 - New: Optional server.cfg entry timeStampFormat to specify time stamp for each line in *.rpt file. Engine Changelog:ĥ278 - Fixed: Game did not run on some systems with 8 GB RAM and 1 GB VRAM.ĥ278 - Fixed: improved alt-tab stability (fixed bug in texture loading on lost device)ĥ278 - Fixed: Game now recovers by resetting the D3D device from "Cannot create surface" error.ĥ278 - Fixed: Improved AI path planning when riding a bike.1.16:ĥ272 - New: Action inputs "Car more left" / "Car more right".ĥ272 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista 圆4 with more then 4 GB RAM (fixed again).ĥ273 - Fixed: Reduced excessive virtual memory fragmentation with ATI/AMD graphics cards.ĥ276 - Fixed: Changed BattlEye integration (fixing "random" player kicks)ĥ277 - Attempt to fix: Crash opportunity1.15:ĥ257 - Fixed: Game did not run on ATI cards in fullscreenmode on Vista 圆4 with large memory.ĥ257 - Fixed: Crash at ArmA.exe:0x174b27 - caused by wrong internal weapon state.ĥ257 - Fixed: Crash at ArmA.exe:0x56536 - caused by wrong turret state in MP.ĥ257 - Fixed: MP: Player driving motorcycle could be ejected with no apparent reason, sometimes leading to death.ĥ257 - Fixed: MP: Sometimes falling of a parachute a few meters above the ground.ĥ257 - Fixed: Dedicated server: Bandwidth balancing was often wrong, showing problems esp. * Various stability, compatibility and multiplayer related fixes and improvements.
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